Skycloud
Senior Member (Voting Rights)
Oh no I've just downloaded Panda PopHmmm.... this doesn't look good for me. I gamble on video games about big game hunting.![]()
Oh no I've just downloaded Panda PopHmmm.... this doesn't look good for me. I gamble on video games about big game hunting.![]()
Not really looked into this thread much so far, but I agree also. For quite some while now I have felt there is addictive potential here - as well as for virtual reality experiences generally. And I think it will be exploited by many unscrupulous vendors, especially as it will be much more difficult to regulate.Sorry, but I don't see anything at all controversial or inappropriate about this. I'm seen pathological gambling addiction close up, people who had lost everything, their lives destroyed, torn apart with grief because all they could think of was where to find the next stake. It affects huge numbers of people and exerts a hold as strong as alcohol or any addictive drug. Most people can gamble a bit without needing to keep doing it. A minority can't — to them it's a need exactly like a drug fix — and that's surely a mental health condition, possibly involving some genetic predisposition. Talking about it as though it's just a bit of a lack of self-discipline would be to fail to understand the severity of the condition. It destroys lives as surely as ME or non-operable cancer.
The WHO is right to recognise it.
New
"Is there a link between smartphone, social media and depression.
Teen use of smartphones and social media skyrocketed simultaneously with rates of adolescent depression. Though causation has yet to be established, for parents — it’s better safe than sorry."
But it can't be, according to common wisdom and all the marketing depression is biochemical and genetic. So either thats wrong or this is incorrect or they want to have it both ways...Is there a link between smartphone, social media and depression.